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Boom-MageCreated by Haruchai and EvilLukeThe Order of Destruction, as it is properly called, is a not-so-secret sect of mages that specialize in Evocation magic. These mages strive, each in their own, way to maximize the potential for each spell that they cast. Favorites of peasants and little ones at festivals and arcane demonstrations, many commoners have used the terms "boom-mage" or "ka-boom mage" to describe them. Not without a sense of humor themselves, the practitioners of the Order of Destruction officially changed the name around, teaching their apprentices the secrets of the "moob-aK".Finding a master of the Order of Destruction is not hard. Simply seek out those mages which are banned from confining civilized areas, (cities). Realizing their considerable power, most practitioners respect the desires of others, though, as always, there are those who use their arcane might to bend, or break, others to their will. Battling evokers in their own right have been known to destroy parts of many cityscapes. The Order of Destruction mages can destroy whole cities outright. Though sorcerers are by no means barred from becoming initiates, they do not gain as many benefits from Order as a wizard would. Still, a few sorcerers have been known to enter the Order, lending their own unique talents to the fold. Prerequisites: Ability to cast 5th level arcane spells Spell Focus: Evocation Base Will save: +6 Class features: Lower Order of Destruction: All objects subjected to your Evocation spells have their hardness reduced by 3 for puurposes of damage done by the spell. Initiate of the moob-aK: All Evocation spells of 3rd level and lower have their die max increased by one. (Thus, a 10th-level Order of Destruction wizard's Fireball spell would now deal 11d6 damage). Bonus Feat: The Order of Destruction practitioner gains a bonus feat from the wizard bonus list. Spell Mastery: As the feat. Energy Focus: One energy type is chosen by the practitioner from the following (cold, fire, electricity, acid, or sonic). Whenever a spell is cast with that energy type, the practitioner may add +2 to the DC of the spell. Matter is Nothing: Once per day you may designate some material object to be ignored by the effect of your spell. This can be a wall, a specific item, a person. Virtually anything upon the Material Plane can be chosen, and your spell does not affect it in any way. Middle of Destruction: You may now subtract an additional 3 hardness from objects. Cumulative with the Lower Order. Practitioner of the moob-aK: All Evocation spells of 6th level and lower have their die max increased gy one. This is cumulative with the Initiate ability. Signature Spell: As the feat. Energy Focus: You may choose another type of energy. It cannot be the same type. Add +2 to the DC of spells cast with this energy. High Order of Destruction: You may subtract an additional 4 from the hardness of objects targeted by your spells. This is cumulative with Initiate and Middle abilities. Space is Nothing: All Evocation spells with an area can now be affected by the Widen Spell feat. All Evocation spells that have no area have their range increased by 50%. Boom-Mage Each level progression gives the practitioner +1 spellcasting level as if he had gone up in his previous spellcasting class. You do not, however, gain any other abilities that class may have gained.
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