Melcharech TemplateCreated by HaruchaiThe Melcharech are the minions of the Anti-Prophet. That is not to say that they do not have considerable power unto themselves. Their most powerful ability, most would say, is that they are immune to harm from persons of certain philisophical views. Unless one has the right moral fiber, they simply cannot be harmed. Melcharech is a template that can be added to any corporeal humanoid creature that has been personally selected by the Anti-Prophet. The only restriction is that there can only be 13 Melcharech upon the Primes at any one time. Upon transformation into a Melcharech, the characters type immediately changed to that of "outsider, evil". Melcharech can also become undead, if the corporeal restriction is met. Hit Dice: Increase to d10 Speed: Same as base character Armor Class: Melcharech gain +4 natural armor (though this is considered a profane bonus Damage: All successful melee or touch attacks deal 1 point of strength damage. Melcharech usually fight with martial weapons but if disarmed they use a touch attack (melee), that uses negative energy dealing 1d8+5 points of damage to living creatures. Special attacks: Retains all character abilities and gains those listed below. Saves vs. these abilities have a DC of 10+character level+CHA modifier
Abilities: Gains +2 to STR and +2 to WIS Skills: Same as character Feats: Same as character Climate/Terrain: Any Organization: Solitary or Pair CR: Same as base creature +3 Treasure: Usually none Alignment: Same as character (always evil) Advancement: Same as base character My thanks to Haruchai for creating and submitting this template! |