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Rusalka

Small sized Undead
Hit Dice: 10d12 (65 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft, swim 30 ft.
Armor Class: 13 (+3 Dex)
Attacks: 2 claw +9 melee, bite +4 melee
Damage: Claw 1d4+4, bite 1d6+2
Special attacks: Energy drain
Special Qualities: Regeneration
Saves: Fort +3, Ref +8, Will +7
Abilities: Str 18, Dex 16, Con 0, Int 14, Wis 10, Cha 13
Skills: Bluff +11, Disguise +11, Hide +13, Listen +10, Move Silently +13, Search +7, Spot +5
Feats: Combat Reflexes, Improved Unarmed Strike, Lightning Reflexes
Climate/Terrain: Aquatic - ponds, lakes, rivers, beaches
Organization: Solitary
CR:3
Treasure: Standard
Alignment: neutral evil
Advancement: 11-20 HD (Medium-size); 21-30 HD (Large)

Appearance

Rusalka are the spirits of children who either drowned through mischance or were purposefully drowned by a desperate mother ridding herself of an extra mouth to feed when the family could not afford it. At first, they appear just as they did in life, small and helpless, innocent and starving for attention. They often appear at water's edge, sobbing over some event. This is how they attract unwary travellers, preying upon the sympathy that most adults have for children. The rusalka will draw the adult to itself by weeping incoherently and holding out it's arms to be held. As soon as the adult grasps the undead child, it becomes apparent that it is not as it seems, for the rusalka radiates the coldness of the grave. It's flesh is damp and spongy to the touch and it's breath reeks of stagnant water. But, by the time one gets close enough to notice these things, it is generally too late. Then, the debilitating energy drain comes, followed by the flash of ragged claws and sharp, little teeth.

These undead children, like a great deal of undead, hate the living. They maintain their childish petulance, seeking to destroy all things that walk in the living realm because they were deprived of that life. To them, it is not fair that others get to live and they should have to die. This is most true of those who were purposefully drowned. These murdered children will often take their revenge even further and seek out homes near rivers where they can lure other children to their deaths, calling out for the living child to come play with them.

Combat

Rusalka are immune to mind influencing effects and to poison, sleep, paralysis, stunning, disease, death effects, and necromatic effects. They are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They are immune to anything that requires a Fortitude save (unless it also works on objects). They are not at risk from death from massive damage, but when they are reduced to 0 hit points they are destroyed. Rusalka have darkvision with a range of 60 feet. Undead can not be raised.

Energy Drain (Su): Each time the rusalka makes a successful hit, it inflicts a negative level (temporary) upon the victim. Should the rusalka inflict a critical hit, it causes two negative levels. For each negative level inflicted on an opponent, the draining creature heals 5 points of damage (10 on a critical hit). Should the rusalka heal more hit points than it has, it keeps the extra hit points as temporary hit points. The victim of the level drain suffers a -1 to all skill and ability checks, attacks, and saving throws and loses 1 effective level ot Hit Die for each negative level. A spellcaster loses 1 spell slot of the highest level he can cast and one prepared spell of that level. This loss persists until the negative level is removed. Negative levels remain until 24 hours have passed or until they have been removed using a spell. At that time, the victim must make a successful Fortitude save at DC 16. On a success, the negative level goes away with no harm done. On a failed save, the negative level persists until dispelled or the time limit has passed.

Regeneration (Ex): Damage dealt to the rusalka by most means is considered subdual damage. The rusalka heals all subdual damage at a rate of 3 points per round. Since their bodies are typically waterlogged, any cold based attack will deal normal damage, causing the flesh to split and sunder as the water within it's body freezes and expands. Should a limb be severed, the rusalka can simply regrow those parts over the course of a couple of days. Decapitation does not render the creature dead, but does tend to tick it off.
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