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Stones of Sacrifice

You see before you a small bag made of delicately woven, metal meshwork. Within it are a myriad of tiny, precious and semi-precious stones that glitter and shine in the rich candlelight. As you set the bag back down, you detect a faint trace of a powder upon your fingertips. You look up questioningly at the elven woman who watches patiently as you look through the tower's things.

The Stones of Sacrifice are protective items that were originally created by a tribal shaman of the Shining Plains. This shaman had been given a Soul Quest by the spirits of his ancestors to find the source of a great rift in the Veil of Life and Death and repair it before the lands became overrun with the dead. He was told that many spells would stand between him and his destination. Thus, he called upon the Spirits of Earth to protect him. They gave him the Stones of Sacrifice, wherein were willingly trapped 12, tiny elementals. Each had agreed to aid him upon his quest by shielding him once and only once from a specific type of attack by sacrificing themselves in his stead. When he completed him task, he sought a way to reproduce the stones without the sacrifice of any spirits. Apparently, he succeeded. However, they retain the name Stones of Sacrifice so that none would ever forget what the Earth Spirits did to aid his people.

If you open the bag, you will find at most 12 stones, each keyed to a certain type of magic: divination, illusion, necromancy, abjuration, transmutation, evocation, conjuration, earth, air, fire, water, and force. What these stones do is provide a one time, complete immunity to that particular spell type. Once one of the stones has absorbed the energies from the spell, it crumbles to dust.

For instance, should the person wearing the Stones of Sacrifice be attacked with a fireball spell then either the stone keyed to fire or evocation would crumple to dust but leave the wearer untouched by the spell. (In the case of spells that cover two schools, it will be the DM's choice as to which stone crumbles unless the character has only one applicable stone left, in which case that is the one that is sacrificed to save him.)

The bag will have 1d12 stones left when found. Usually, one of the remaining ones will be abjuration. By it's very nature, abjuration is not an offensive school and, thus, is usually not "burned". However, there could be special cases where the wearer may need to pass through a circle of protection that would normally hedge them out. In this case, the abjuration stone would crumble and negate the circle. Another stone that is usually left is divination. Again, divination is not an offensive school. However, the divination stone will protect the wearer from being scryed, crumbling to dust and hiding the wearer for that single instance. The conjuration stone would prevent it's wearer from being unwillingly summoned to another place.
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