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My Ponderings . . .

... on various and sundry inane subjects. Take a peek, if you wish.

Rules Lawyers, February 4, 2000
Most of this section is written from an in-character stand point, but I think I'm going to step out of character for a moment. Every once in awhile, I get an email from rules lawyers who insist that "Well, you see here on page 24, paragraph 5, subsection 2.1a it clearly states that with these modifications, my character can easily leap from this twig to balance precariously on the dragon's nose without him noticing. Now, from there I do 290D10 points of damage with my Battleaxe +20 vs. Dragon Snout, etc. etc. etc." You know what? You rules lawyers need to relax. All of the rules which are presented in any game system are completely (dare I say it!) arbitrary. They were created by some guy who just decided that, hey, a gobin should have about 8 hit points. And this guy nodded sagely over his pizza slice and wrote down this information simply to make things consistant within the system. You know what else? Since these rules are arbitrary, they can be ignored! (Shock and alarm!) If I want a kobold to be the biggest, baddest kick-ass monster in my campaign, then I can. In fact, personally, I would encourage you to throw out the rules every once in awhile. If your players know what's going to happen every single time they run across a monster which looks vaguley like a kobold, then there is never anything new and exciting for them. It all becomes rote. Besides, the mechanics of the game do not matter so much as the development of your character and the fun. That's right! It's supposed to be fun! So, if you need to bend or break a rule somewhere to make things a little more reasonable for your players, then do it!

Hyperactivity and the Adventurer, July 30, 1999
One of my more, ummmm, exuberant guests prompted me to go to the local tavern and request that Ilia please stop serving black bean tea in the afternoon. One gentleman came in here with little else on his mind than death and destruction, and was quite outspoken about it. I found he had to be removed. You know, hyperactive adventurers are just a menace to themselves and everyone else. The last thing our realm needs is a giant hummingbird with a sword and an attitude problem.

Sitting on the Throne, November 21, 1998
Whatever you do, if you happen to run across a throne in some old ruins, don't sit in it. Never in all of my adventuring have I run across an abandoned throne that wasn't either A) A worthless piece of furniture or B) A hideous, nasty, magical trap. I have a friend who sat on an abandoned throne once. He's now quite insane, living in the forests of the Dales as the Great and Omnipotent Ruler of the Gerbil People. I have another friend who lost the ability to cast half of his spells . . permanently. Worse, the loss powered a trap which fried most of the party farther down the hall. Again, just don't sit on the throne.

On Long, Drawn-Out, Epic Elven Prose, October 21, 1998
We elves have some of the most horrifically long epics. We have several hundred years to write and read them, so we forget that other races might find them a tad, ummmmm, lengthy. Even I have to admit that they get out of hand. I draw the line at passages which go something like this: "And lo! That night before the party set out to slay the Horrible Unbeing, the great elf lord Ilvarius did make lentil soup for his men, for it was good. And lo! These were the ingredients that the great elf lord did use, for they were plentiful and healthy, making elves strong and alert: lentils, carrots, etc." Okay guys, I can sum up the story in 5 sentences: A big nasty thing pissed them off. They chased it. They caught it. They killed it. They went home. The End.

Playing Hide and Seek With Dwarves, October 1, 1998
A little tip handed to me from my husband, Rumply. A dwarf (much like a toon) can not resist answering the call of "Hi-Hooooo!" if yelled at the top of your lungs and in your best basso prefundi. They will always answer with a hearty "Hi-Hoooo!" despite themselves, clearly giving away their hiding spot. Elves are welcome to try this, however, they sound very silly saying "Hi-Hoooo!" in their high-pitched, dolphin-like voices. (If you can find an elf that actually can say something in basso prefundi, I'll eat a live kobold. And, no, half-elves don't count.) Of course, it still works for elves . . it's just that instead of answering, you locate the dwarves by the sound of uncontrollable laughter.

On the Drow, August 19, 1998
You know, I've dealt with a lot of mages who are just terrified of going up against a few drow. Now, granted, this is not totally unwarranted considering their incredible magic resistance. However, I would like to see the drow that can resist having a stone wall dropped on her head. All you need are the right tools for the job. Don't attack directly - move some earth from a ledge and drop a rock on her, create a pit under her, etc. Also, levitating driders through those blade barriers the priestesses always like to use is incredibly convenient. Blade Barrier + Drider + Levitate = Puree!

On Good Fences, July 23, 1998
No, no . .I'm not talking about those structures that supposedly make good neighbors. I'm talking about fences - the honest man's thief. Have you ever wondered what kind of logic is running through the minds of those rare, good fences? I do. Talk about some really good rationalization . . "Well, I realize that theft is unlawful. Therefore, you know that I did not steal this lovely, diamond brooch from anyone. That would be wrong. And, since I know that it is wrong but can do nothing to return the pilfered goods (since I do not know who owned it), the best thing I can do is make sure it falls into the hands of someone who truly needs it . . Like yourself, sir . . ."

On Healing as a Torture Device, July 12, 1998
Okay, that may sound like a very strange thing to come up with, but think about it for a second. How many of you have ever had a bone set? Hurts like hell, doesn't it? Well, some magics don't necessarily deaden the pain when they heal a broken bone. It just yanks the bone back into alignment then knits it. The pain doesn't stop until the healing is complete. So, what you do is take good old Fred, who has bothering the living devil out of you by trying to electrocute/slash/burn/slay you for the past several years and you break every bone in his body. Also, make sure you yank those limbs a bit, you know, pull 'em out of the socket while you're at it. Then heal his butt. *CRACK* *SCREAM* *POP* *sigh* Then you do it again, and again, and again until he either agrees to go away or you decide to stop toying with him and end his puny life.

On Priests of Illmater, June 29, 1998
I can think of no other order as frustrating as the priests of Illmater. I mean, come on . . Illmater! While the rest of the gods were worrying and upset about the fact that they would be cast down during the Time of Troubles, Illmater sat in a corner and giggled. How the heck do you ever really get to a priest whose god is dedicated to suffering? I suppose you could shut them up in a room with candy, fine silks and wait on their every need. Then they wouldn't be suffering, oh, no! But wait, maybe the fact that they weren't suffering would cause them to suffer . . but that would make them happy . . so how could you tell when they are suffering . . ?

Email: Arislyn