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Tumorous Growth

Schools: Necromancy
Level: Wiz/Sor 9
Range: Touch
Components: Verbal and Material
Duration: 4 round + 1 round/level
Casting Time: 5
Area of Effect: 1 creature
Saving throw: Fortitude negates

This is a particularly nasty spell. When cast, it causes the victims body to begin creating extra cellular material at a phenomenal rate. The victim will become grotesque as the spell works it's way from the point of contact outward, making the infected areas appear lumpy and dough-like. The growth may be so profound that the victim finds himself stuck in his armor or worse (if he lives!). In fact, it happens so quickly that the victim will die at the end of the spell unless he wins a save vs. spell or it can be halted by removing the cancerous material from the body, a heal spell, or a wish spell.

At first, the spell is merely disturbing to watch, but after 3 rounds, it begins to become deadly. On the fourth round of infection, the victim begins taking 2D10 points of damage. After the eighth round, the victim takes double damage from the pressure of the extra flesh pressing in against bone, muscle, organs, and arteries. He will continue to take double damage until the spell either ends or he dies. If, by some grace of the gods, the victim is still alive after the spell has ended, then he contiunes to take only 1/2 damage until healed or he dies. Of course, all of this nastiness can be avoided by a simple save vs. spell.

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